Faerûn’s Underdark is not a single, contiguous cavern system, and even places on the same level may not connect to each other. The existence of Underdark. The region called the Underdark is an entire world beneath the feet of the surface dwellers of Faerûn. Inhabited by monstrous and evil creatures that shun the. I’m currently running a game of D&D and was wondering (and this might be a stupid question but I can’t find anything on it) how far Faerun is.
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Underdark – Wikipedia
Few people go there, and there’s not much for a casual visitor to see. Most of Deepburrow lies on the surface, but a deep ravine running through the center of town provides access to extensive caverns some feet below. Their current machinations are detailed in the Gatchorof description.
It’s not uncommon for travelers to hack their way fadrun of yards into Araumycos, only to find that the gray stuff has grown over their backtrail, sealing them inside.
Though the High Lord Planner rules alone, the Apprehender and Enacter may block his decisions through inaction if they both disagree with High Lord’s decree. As a result, all but the unintelligent and the thoughtlessly cruel tend to leave them alone. Evidence of the illithids’ origin is scarce, but sages believe that the mind flayers arose at nearly the same time as the kuo-toas or invaded from another plane during that empire’s height.
Light is continually available only in the cavern known as the Speleosa’s Manse, since every resident has darkvision and most pockets are no more than 60 feet across.
Although Menzoberranzan is ruled by a council of matrons from the eight greatest houses, others in the city hold political power, such as the mercenary leader Jarlaxle NE male drow Ftrl7 and the Archmage of Menzoberranzan, Gromph Baenre CE male drow Wiz Forgotten Realms logo —present.
There are also the usual dangers associated with caverns: Not everyone who lives here worships Laduguer, but most at least venerate the Gray Protector. The Crystal Shard was released in and was the first novel to feature the successful character Drizzt Do’Urdenwho has since appeared in more than seventeen subsequent novels, many of which have appeared on the New York Times Best Seller list.
Somewhat incongruously, lawbreakers are also kept here on the soft grass. A skum known as Urdol-obna is the self-appointed medium who serves as interpreter between Urdol and the rest of the village. Diplomatically speaking, the runescribes find the Drik Hargunen cuisine a useful tool that allows them to feign anger over refusals of hospitality when they wish to do so.
Waterdeep and the North. A few more half-hearted attempts to spawn successors only perpetuated the problem. Deep Imaskari consider buildings in which the interior isn’t larger than the exterior a waste of space. From Tabletop to Desktop”.
It may unedrdark several distinct terrains and cultures, but it’s possible to travel all over the island without having to set sail on the ocean.
Pruet has forced the goblins to worship Hruggek rather than Maglubiyet, but this change of allegiance hasn’t proven to be a problem so far. The dwarves who lived here fought most often and most successfully with mind flayer from Oryndoll.
The northern reaches of this kingdom, which lie beneath the Cloud Peaks of Amn, are home to scattered tribes of fomorians and other monsters. A group of lightfoot halflings and gold dwarf spelunkers are now busily engaged in mapping an underground passage between Deepburrow and the Great Underdakr.
The stingers are presently engaged in exploring and colonizing the rest of the realm, although scattered communities of trolls, giants, fire elementals, and salamanders, as well as the so-called Sythillisian Empire, have thus far successfully resisted the stingers’ depredations. The presence of the phaerimm, however, prevents most fortune-seekers from venturing into this portion unxerdark the Underdark, and very little is known of any particular sites or cities here.
Geography of the Underdark
During the general upheaval brought on by Lolth’s silence, House Zauvirr, a wealthy but low-ranking drow clan, arranged to smuggle hundreds of duergar mercenaries into Ched Nasad. Each issue contained twenty-six pages, illustrated primarily by Rags Morales and Dave Simons. One of the minor houses of Ched Nasad remains nearly intact because most of its nobles were away on a chitine hunt when the city collapsed. Despite its fallen status; it remains an active outpost of mind flayers in a highly advantageous location, and it is poised to regain its former glories.
Consider the places discussed in this section to be the ones the knowledgeable surface folk know of, and a sampling of the undrdark of places that deep-delving heroes might explore. These include drow, lone aboleths, cloakers, derro, mind flayers, svirfneblin, and kuo-toas.
The lower Underdark is incredibly strange, filled with alien societies and bizarre cultures, hostile to any unlike them, ruled by aboleths, cloakers, derro, and mind flayers. Sometimes while visitors undersark staying in Cairnheim, the Dodkong asks a favor in return for his hospitality. Ch’Chitl was founded in DR by a cult of illithids that planned the settlement as an adjunct to Skullport.
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